Text from 2001 December Issue
of Airbrush Art + Action
The Art of Dru Blair.
Dru Blair is an exceptional
artist whose super-realistic images dramatically portray subjects that salute
man's
greatest's technological triumphs. While his art focuses primarily on
High Technology Aviation and Military
Aircraft, he has also been selected to portray many Star Trek images, as well
as such diverse subjects as the
Budweiser frogs, and numerous magazine and book covers.
His ambitions originally were directed toward a career in medicine, but during
his undergraduate studies at
Furman University in Greenville, S.C., he discovered an artistic ability.
He switched majors his senior year
and graduated in 1981 with a BA. degree in art. He later found employment
in Myrtle Beach, as an airbrush
artist painting T-shirts, where he returned every summer for the next 8 years.
In the mean time, he was honing
his now famous airbrush skills, with the intention of establishing himself as
a commercial artist. In 1988 he
won the National Airbrush Excellence Award, which ushered in a wave of commercial
opportunities. The following
year he produced his first aviation painting "Power", which remains the number
one selling aviation print in
the world. Other aviation paintings followed the advent of his own publishing
company, Blair Art Studios, and
more recently, the Blair School of Art in Raleigh, North Carolina.
AAA: Let's start with
a remark you made prior to this interview. It seems that your education
demanded
serious commitment and dedication, so it comes as somewhat of a surprise to
hear you say that its impact on
your career is nil. Would that imply that formal education is flawed?
Dru: No, it's not
the formal art training itself that is flawed, but the prevailing attitude against
representationalism in the realms of academia that cripples most art students.
Many collegiate instructors
hold modernist beliefs that representational art - especially photorealism,
is inferior to every other form of
art. I was subjected by a few of my professors to the vilification of
representational artists and methodical
brain-washing against realism. Their teachings demanded I embrace an irrational
standard of what they insisted
qualified as "high art". The abstract expressionist art that modernists
hold in sanctimonious reverence
happens to require no drawing skills, no training, no verifiable color discrimination,
no mastery of technique,
and no taste. Students who accept modernists beliefs are then expected
to go out and make a living producing
this junk. If the student refuses to embrace the modernists sentiments,
he is penalized. Although modernists
cannot explain how non-representational art is superior, they will claim the
poor student just "doesn't
understand".
I've concluded that the superiority of modernist art is a fraud perpetrated
by faculties, museum curators and
art historians, and the danger of formal education is most likely the exposure
to a belief system that demands
you accept flawed premises for aesthetic evaluation, despite the evidence of
your senses. If you look at a
Albert Bierstadt painting next to a Picasso without knowing either artist or
their reputation, you would judge
the Bierstadt painting superior and the Picasso to be amateurish. Why?
Because the virtuosity with the paint
and brush is self-evident in the Bierstadt painting, as is the artist's sensitivity
to color, light, and
subtlety of the natural world. You don't see any of this in the modernists
paintings.
AAA: A bold statement,
but I think many will agree on what you say. Being an established teacher
yourself,
what would you change in art education today, and what do you feel are the most
valuable aspects that students
should learn?
Dru: First of all,
I would require that the instructors be working professionals in the art field.
The art
market changes yearly, and the instructors need to be savvy to the environment
that they are preparing their
students for, otherwise they will be ill-equipped to succeed in the real world.
I would also recommend the
student avoid a Fine Arts degree if they want to pursue commercial art, because
the strongest modernist
rhetoric lies within the halls of the Fine Arts establishment. I would
implement foundational curriculums to
establish the basics for artists at the onset of their education, but in the
style of the Old Masters.
Drawing, anatomy, perspective, color theory, plein-aire techniques, lighting,
composition, etc. No matter what
medium you ultimately use whether it be conventional brush, airbrush, or computer,
you need to be able to see
and understand how your visual faculties do business with the world around you.
Simply slopping one or two
colors onto a canvas to create an impressionistic painting will teach a student
nothing, and is certainly a
recipe for starvation. Secondly, I would teach aspiring artists the business
of art. I know so many
incredibly talented artists that are barely making a living, simply because
they don't know how to market
themselves. In the real world, an art director is not going to hire an
artist for his or her diploma, but
rather for the quality of the portfolio, and confidence in the artist being
able to deliver. Therefore a
student's skills need to be developed to ensure artistic competence by graduation.
AAA: You bring that
philosophy into praxis by means of your own teachings at the Blair School of
Art, and some
of your students and interns have been able to build up a successful career
of their own, guided by your
tutoring. Aren't you creating your own competition that way which might
eventually turn against you?
Dru: Not at all, I
believe that competition improves us all. I don't agree with the premise
that another
person's skills and expertise are a threat. Quite the contrary, we all
derive benefits from each other.
Fellow artists enrich my life with their imagination, perspectives, creativity
and talent. As an artist, I
derive the additional benefit of a subjective avenue in which I can judge my
own progress. I am not
"competition sensitive" - I seek it out. Also I try to interact with other
artists with the same respect I
would like to be afforded. Occasionally I had some of my best interns
work on a few of my own paintings under
my direction, with me refining and revising it in the end. Worth mentioning
here is Rene Borst, who has now
become a celebrated artist in his own right. I'm truly proud of how well
he's done, because unlike others who
have given up too soon, he was willing to persevere, and always stayed hungry
to learn. I enjoy sharing what I
have learned, because I want to see my fellow artists succeed. It's incredibly
wasteful for each of us to have
to "reinvent the wheel" as part of the artistic process, when there are shorter
paths to learning. I learn a
lot from my students and interns, and it would be dogmatic for me to think that
I have all the answers. We are
all students for the rest of our lives hopefully because if ego kicks in, the
learning process stops.
AAA: Yes that is so
true. Let's talk about "Power", the afterburn start that got you noticed
as an Aviation
Artist. Can you tell us something about how the painting was conceived,
also from a conceptual and artistic
point of view?
Dru: Power was an
astonishing and unexpected instant success, and remains my best selling print
to date. The
initial inspiration came from reading an unfair and biased treatment given to
the B-1B by some members of the
press. As a response, I decided to celebrate the B-1B in a painting.
At the time I knew that it flew very
fast at tree top level, which was initially what I set out to depict, but when
I set out to paint it, I
honestly had no idea what the final image was to look like. Up until 1995,
I approached my paintings with a
Fine Arts attitude, interacting with the painting as it progressed. I
dove right into it, trusting that I
could solve any compositional issue that arose. This approach was risky,
resulting in several aborted
paintings. Initially I was going to have the aircraft pushing aside tree
tops in it's wake. I painted the
plane, masked it out, then literally started at the top with the sky, working
my way down toward the bottom of
the painting. I didn't even decide on water until I reached that area.
I finally decided to go with a rooster
tail, based on a conversation I had with my uncle, Carrol Ligon, who witnessed
the same shockwave effect in
Vietnam where he flew F-100s. "Power" became very successful indeed, but
it was not my greatest artistic
success.
AAA: Aha, what aviation
painting then, do you consider your most artistically successful?
Dru: I think that
would be "Hellstorm." The challenge there was to depict the AH-64 Apache
helicopter in it's
environment, which is compete darkness. But as you know, light is a somewhat
vital and necessary component of
any painting, and I stumbled upon the solution watching fireworks and how they
temporarily illuminated objects
around them. I travelled to Ft Bragg, and with the help of some of the
pilots, set up a camera and spotlight
in the hangar, taking a 2 minute exposure of a parked Apache for reference.
AAA: I can see the
artistic challenge in that, and your approach by using the flash of the Hellfire
missile to
illuminate the main Apache helicopter, yields an impressive result. If
we take a step back, what is your
fascination with aviation art and military aircraft in particular?
Dru: I suppose my
fascination with high-performance aircraft comes from childhood. It's
a topic of almost
universal interest among young men. To an adult this probably also takes
on the added symbology of freedom and
there is, of course, the symbolic freedom of flight itself. On a higher
level though, the military aircraft I
select celebrate American achievements in leading-edge technology. These
achievements really stand, I think,
as monuments to the mind of the individual in a free enterprise system.
I view my subjects as the tools of
ingenuity man uses in his right to self-defense and as a celebration of freedom.
AAA: Artists are generally
known to avoid military issues, unless the statement is based on protest, so
I can
imagine that some of the things you say or paint are controversial to others.
It is said to be wrong to
glorify weapons of mass destruction and that people are supposed to better the
world in a peaceful way. What
is your view on this?
Dru: It's true that
many artists are hostile to the military and defense in general. It seems
contradictory
to me that while they may embrace freedom of expression, they condemn the men,
women, and hardware that defend
the very freedom they depend on. The aircraft I paint are a celebration
of flight and the freedom they
guarantee. We all wish for global piece, but the reality is that as long
as tyrants exist who would initiate
the use of force against a peaceful nation, then that nation has the obligation
to defend itself and it's
allies. If you have powerful weapons and the will to use them, a tyrant
with expansionist dreams would
hesitate before invading you or your allies. People also tend to forget
that deterrence isn't always nuclear.
To put it in perspective, a robber is not likely to knowingly choose an armed
man as a victim.
AAA: I see your
point. Artistically speaking, how does aviation art differ from other
art, and how would you
define a good aviation painting?
Dru: Well, besides
having the virtues of good composition, you need consistency in lighting, reflection,
temporal aspects, proportion, and finish. By finish I mean that every
square inch of the painting should be
regarded with equal importance. I've seen way too many aviation artist
put all their effort into the aircraft
itself , while ignoring the environment that it is depicted in. The most
common problem that exists with most
aviation art is it's lifelessness. These planes are full of hydraulic
fluids and fuel, some of which
invariably gets spilled on the surface of the aircraft when it is serviced.
Portraying this, along with wear
and tear is essential in keeping the aircraft believable so that it doesn't
look like a plastic model. I think
aviation paintings are generally better if something is actually happening,
rather than a mere imitation of a
photograph depicting an aircraft hanging still in the air. Your audience
is also going to demand absolute
technical accuracy, and rest assured that they will spot the tiniest mistake.
A painting is faulty if a number
or marking on an aircraft is incorrect, or any control surface is improperly
set. Such a strong technical
treatment or assessment by the audience probably reflects that aviation art
should be regarded as illustration
rather than fine art, where aesthetics is the primary concern.
AAA: That is quite
an unusual statement coming from an aviation artist. Would I have to draw
the conclusion,
that you feel Fine Art depends on subject matter and not emotional impact?
Dru: Hold on there,
let's first define our terms: Illustration is the creation of art for
the sake of a
utilitarian purpose. An example would be to demonstrate a new technology,
sell a book, or tell a story, where
the art exists primarily for other reasons than for art's sake. Additionally,
illustration is goal-specific.
In other words, the creator has a defined goal that he or she is trying to achieve.
Fine art primarily exists
for the sake of aesthetics. The artist usually experiences more interaction
with the piece during the creation
process, and the end result is not often clearly defined when the artist undertakes
the painting. I don't
think that Fine Art is necessarily dependent on subject matter, but rather how
the subject matter is handled.
I would venture that aviation artists and fans place so much emphasis on accuracy,
that they overlook
aesthetics. Most aviation art I've seen seems to be more about the display
of technology than the beauty of
flight. I too am guilty of becoming overly focused on the details, perhaps
as a reaction to the response I get
from my audience who demands accuracy.
AAA: Yes, but you
once mentioned Barrie Clark's "Spitfire!" as your favorite aviation painting,
because it
approaches fine art as close as aviation art can be. Your reasoning was,
that it's only piece you know where
technical accuracy is ignored in favor of aesthetics. Can't aesthetics
be a primary goal without having to
compromise on accuracy? And if not, wouldn't that suggest that technical
accuracy is not always desirable?
Dru: It should be
conceivably possible to merge the two, but that's not the issue here.
What makes Barrie
Clark's painting more like a fine art piece, is the omission of detail in just
the right areas, allowing the
viewer to interact with the painting. Whether accidental or intentional,
he blurs areas with brush strokes and
uses circular shapes where ellipses would be more technically accurate.
In both cases, technical accuracy
would have compromised the aesthetics. I believe that technical accuracy
is not as important as visual impact.
AAA: So you value
fine art above illustration.
Dru: Yes I do.
You seem surprised?
AAA: Well no, but
I am intrigued by your reasoning. A lot of artists say they create with
impulse or emotion,
but not you it seems. Would it be fair to say that you approach your Art
from a rational and analytic view
instead?
Dru: The airbrush
is extremely cerebral in nature, so it does not allow you to become as physical
with your
board. To operate and employ the use of frisket requires planning and
strategy. The impulse or emotion occurs
at the conceptual stage. After that, the painting becomes academic.
That is not to say that I don't believe
in spontaneity, but the very nature of the airbrush simply doesn't allow you
to just start recklessly slopping
paint on the board or canvas and yield acceptable results. I've found
that imagination is superior to impulse.
AAA: But it's common
belief that artists derive their inspiration from emotions.
Dru Blair: No, emotions
are the by-product of a decision or action, at least in my case. They
are never the
cause. Most people don't realize that emotions are automatic responses
to something, similar to a reflex. Art
can produce an emotional response in the observer, but the art itself can not
contain emotion as posed by the
modernists.
AAA: You're doing
it again. You constantly invoke philosophy in you reasoning. Why
is that?
Dru : Well, philosophy
is a method by which I gain a sense of order. Everyone has a philosophy,
principles
which they adhere to and look to for guidance in their lives. It's a question
of whether or not you define
those principles and test them against reality. I think that reality is
objective, or independent of man's
wishes or thoughts. Also I feel that an individual has the right to exist
for his own benefit and should not
be forced to live for the sake of others if he doesn't want to do so out of
his own free will. I also believe
that integrity and rationality are the standards of action, and productivity
and creativity are the goals of a
rational man. I could go on, but you're going to need at least a few more
pages then. What do you think?
AAA: Okay, let's stay
on track or no, let's change the subject. You've maintained through the
years that
photography is not art, yet we see art museums dedicating entire exhibitions
to photography. If so many
museums and art specialists embrace photography as art, why can't you?
Dru: You mean the
same museums and art critics that accept a bowl of dirt on the floor as art?
The doctrine
manifested by the Post Modernists attempts to subvert the true definition of
art and render it meaningless, by
allowing anything to fall under the category of art? The term is further
eroded by their association with
everyday tasks such as "the art of baking a cake" or "the art of laying bricks."
No disrespect to cooks or
masons, but a craft or skill that requires a decision making process alone is
not enough to qualify it as
"art." The question of "What is art" has never been so confusing as it
is today. If everything we say and do
is art, then the term itself ceases to have any meaning at all.
AAA: Okay. Well,
then let's hear your definition of art and why photography doesn't qualify.
Dru: Art is the selective
re-creation or conversion of reality by the human mind into concrete imagery
according to an artist's metaphysical value judgements. Real or imagined
concepts are filtered and altered through the human mind to the
artist's hand to create an image or sound that did not exist before. The
reason photography does not qualify
as art is that the process removes the filter of the human mind as an interpretative
element. Photography is
only a mechanical recording of reality.
AAA: But nonetheless
there is a vital aesthetic human decision-making process in creating a photograph.
Dru: Yes, but so is
in choosing wallpaper for your den. Photography removes the human mind
as a filter from
the loop and relegates it to merely deciding on how to mechanically record reality
with the click of a button.
Even being a photographer myself, I don't believe that the creation of art can
be reduced to a button click. I
might add that the most celebrated photographs are the ones that most closely
imitate paintings.
AAA: But to some,
the most celebrated paintings are the ones that most closely resemble photographs.
I sense
a contradiction if you say that photography is not art when many of your paintings
closely imitate photographs.
Dru: Some of my work
might be considered photorealistic, but there is still an interpretative human
element
involved. First my efforts are not to simply mimic reality, because the
photograph does a far superior job.
I'm seeking to conjure up a convincing illusion of reality that might not have
previously existed except in my
mind. Secondly, the human aspect is still "in the loop" as the concept,
borrowed from reality, is converted
and interpreted in my mind and manifests itself through the actions of my hand
holding the airbrush.
AAA: But isn't the
painting of Vanessa a literal interpretation of reality? Where is the
art in that?
Dru: In truth, I don't
think I've ever been able to perfectly capture reality. The sole purpose
of the
Vanessa painting was merely a demonstration of technique for a Pin-up class
at my school, and I was seeking to
portray her as accurately as possible. However, try as I might, there
are still differences between the photo
reference and the painting. It was unconscious and unintentional, but
her image changed as my mind interpreted
and filtered it. Hopefully the believability of the image survived and
remains convincing.
AAA: Without any doubt,
which brings me to the following question. Bearing in mind that your level
of detail
is not always there, but can still look as if it is. How do you get away
with that, at what point do you
decide or know that a painting is complete?
Dru: You are
referring to the etcetera principle, which is a phenomenon where the viewer's
mind completes an
unfinished image. If you put the right amount of detail in a few key areas,
the spectator will unconsciously
complete the painting. When you see a connect the dot puzzle, you are
able to discern the final image without
completing it, because "line stops, but thought continues". In my classes,
I refer to this as the 4th rule of
realism.
You see, there is a point at which your returns on your effort will start to
diminish or become invisible. I
used to paint Star Trek covers with as much detail as possible, until I read
an article about movie matte
painters and how they stand back while creating their paintings to retain a
sense of overall visual impact. I
see a lot of artists sweating the details when painting a face, making sure
every eyelash is counted and every
pore defined, but they concentrate on these items at the peril of other aspects
of their painting. You can
spend a year on a painting, but is it necessary from an artistic or even economic
standpoint? The same applies
to composition. Often the impulse is to put a lot of objects into a scene,
thinking that more will be better
while in reality less is more. I try to use "negative space" as a compositional
element to keep the attention
focused on the main subject, without other elements in the image competing against
it.
AAA: We haven't talked
about your commercial work, and more in particular the artwork you produce for
Star
Trek. Can you describe how it is working for a client like Paramount Pictures?
Dru: It's not that
mysterious as you make it sound, you know. Like all my clients, they have
their
preferences on the "look" of the artwork. The usual formula for a cover
is character driven, with two heads
and some hardware, usually a ship. The biggest challenge is finding good
photographic reference. There's a
limited amount of really good material to work with, and you don't want to use
the same shot over and over
again, so you have to find creative ways to work with the photos you have.
Also, since the covers are
actor-approved you need to be sensitive to the preferences of the particular
actor you are depicting. Some are
easier to satisfy than others concerning their likeness, but after a while,
you learn how to treat the image so
that everyone will be satisfied. The airbrush also seems to be forgiving
on texture where subtlety is crucial,
like on small female portraits for example.
AAA: Speaking of,
how important is the airbrush for you, and what do you think it's limits are?
Dru: The beauty of
the airbrush is in the way in which it can delicately apply tiny amounts of
paint to a
surface. Nature is very subtle in its presentation to the human eye, and
the airbrush is the ideal tool to
recreate many of the nuances of the visual world. It is by nature, a soft
edged applicator, and harder edges
require the application of some technique usually in the form of masks or frisket.
Ironically, the hardest
part is recreating those transitional edges that are not as crisp as frisketed
edges, but more hard-edged than
normal free hand airbrush. The other side of the coin shows that the tool
tends to be sterile and cold, and
the artist has to work hard for more organic effects. It naturally creates
a soft, often featureless surface,
and one has to apply various other techniques to capture textures.
AAA: Has it's significance
changed for you over the years?
Dru: Well, the obvious
change for all artists in the past decade has been the advent of the personal
computer
with powerful image editing capabilities. The computer's appeal is the
promise to turn everyone into artists
with the click of a mouse button. Unfortunately, simply owning a computer,
like owning a camera, doesn't make
an artist. The proliferation of the computer has spawned tens of thousands
of wanna-be artists, who find
themselves without employment, yet willing to give away their art for the sake
of exposure. The impact on the
commercial art market has been enormous.
AAA: In what way?
Dru: Many artists
and art directors were initially seduced by the computer, and for a few years
digital
imagery was the rage. But late last year the pendulum started swinging
back toward the traditional painting.
This year we are seeing more requests for painted work instead of computer enhanced
illustrations. In fact,
almost all my clients for the past 8 months have insisted that no computer is
to be used to create the image.
One director even told me that he forbids his artists and designers to use the
computer because most of the
"standard filters" are becoming clichª.
AAA: I'm sure that
this thought is being echoed elsewhere, and now that you mention it, that is
something we
can relate to all too well. You're about to walk new roads, one of them
being the exploration of fantasy art
and a more painterly effect. What can we expect?
Dru: I think my wish
for a more painterly look is a response echoed in the advertising industry's
reaction to
the sterile "computer look." I think my next paintings will deal with some of
the subjects I haven't fully
explored yet. I've had some conversations about doing some artwork for
NASCAR, and I'd like to do more Pin-Up
paintings. Fantasy art has always interested me too. As far as other
explorations, I've had the urge to
create oil paintings since meeting Frazetta, although I think it might be a
lifetime before I could even be
competent enough to clean his brushes for him. Seeing his original paintings
was breathtaking, but I was
especially moved by meeting Frazetta himself, and witnessing his force of character
and sense of humor. There
was none of the pomp and arrogance that might be characteristic of a living
legend. He had inspired me to
become and artist after first seeing his work in 1979, and I still have reverence
for him and his work.
AAA: That makes two
of us. One last question. In your opinion, what are the most common
mistakes made by
less experienced airbrush artists ? For the sake of our readers, can you
give a few hints?
Dru: I would be persistent
and gain competency before soliciting jobs. Treat every client and job
as if they
were the most important work you've ever accepted. From a business standpoint
the most common mistake I notice
with younger artists is the illusion that they will be discovered and their
career set, if they appear in a
publication. For this they will give away their art thinking the exposure
will be adequate compensation. I
hate to disappoint anybody, but to date, I have never received a single job
from someone seeing my name on a
Star Trek Novel Cover. The most common artistic mistake that less experienced
artists make is using paint
straight out of the bottle. Nature is very subtle and colors in the real
world appear much more subdued than
some artists tend to treat them. Yet another pitfall is failure to exercise
restraint. Many of my students
have a degree in art, and still it amazes me how little knowledge on color they
were given with their formal
art education. So perhaps a general advice would be: Remember what
is about to become forgotten, which is the
way of the Old Masters. Go and find yourself a good tutor that is willing
to share his knowledge, this will
save you years of agonising over what you "see" and therefore what you paint.
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